Webb4 sep. 2024 · 1. I don't understand the usage of method Physics.OverlapBox. I want to put ten walls on a 4x4 plane in my scene. The width and location of the walls is calculated … Webb我目前正在使用 Physics.OverlapBox () ,但我需要有关碰撞的更多信息;即,正常,点。 我可以使用 Physics.BoxCast () ,但问题是它会将盒子移动给定的距离,使用 maxDistance = 0f 将不起作用。 我需要一种类似于 Physics.OverlapBox () 的碰撞检查方法,不同之处在于它还会返回有关类型转换中 所有 碰撞的信息。 感谢任何帮助。 谢谢。 最佳答案 您在 …
How to get collision data from Physics.OverlapBox ()?
Webb16 juni 2024 · You need to use Physics2D.OverlapBox (). Physics is specifically the 3D physics engine and Physics2D is specificall the 2D physics engine. They do not work … Webb//This script uses the OverlapBox that creates an invisible Box Collider that detects multiple collisions with other colliders. The OverlapBox in this case is the same size and … Submission failed. For some reason your suggested change could not be … Submission failed. For some reason your suggested change could not be … Sets whether the physics should be simulated automatically or not. … using UnityEditor; using UnityEngine; using System.Collections; // Custom Editor … You can apply any color to gizmos. You can make a gizmo transparent by setting the … first name family name 中文
Question - Need help in setting up Physics.OverlapBox() …
WebbCollider[] hitColliders = Physics.OverlapBox(gameObject.transform.position, transform.localScale / 2, Quaternion.identity, m_LayerMask); int i = 0; And then drawing the box is not divided by two: //Draw a cube where the OverlapBox is (positioned where your GameObject is as well as a size) Gizmos.DrawWireCube(transform.position, … Webb如何检测一个对象范围内的玩家,这个可以直接使用距离判定,物体射线检测等相关方式;这里采用Physics.OverlapSphere的方式来实践其过程,并对Physics.OverlapSphere的使用做一下记录;1、该API表示采用球体的方式进行物体的范围检测;那什么是球体,看下面的动画:上图就是Unity中创建的一个Sphere;想 ... Webb14 mars 2024 · I decided to use Physics2D.OverlapBox, but when I test it, no matter what, it always returns true. Here's the code: public bool isNear = false; private Vector2 … first name et surname